Fix player 1 always losing
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91b3363de1
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0fa666e9a2
@ -50,6 +50,8 @@ func _ready():
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_torso.get_node("Head").key = KEY_C
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_torso.get_node("Head").key = KEY_C
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_torso.player_id = 0
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func change_count_ui():
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func change_count_ui():
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if done_player_count == null:
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if done_player_count == null:
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@ -71,6 +73,8 @@ func change_count_ui():
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_torso.get_node("Head").key = KEY_M
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_torso.get_node("Head").key = KEY_M
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_torso.player_id = 1
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func _process(delta):
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func _process(delta):
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# TODO: Would be nicer to just disable gravity, but then it can't be re-enabled...
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# TODO: Would be nicer to just disable gravity, but then it can't be re-enabled...
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@ -499,7 +499,7 @@ rotation_mode = 4
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transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 )
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transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 )
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[node name="PathFollow3" type="PathFollow" parent="Path"]
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[node name="PathFollow3" type="PathFollow" parent="Path"]
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transform = Transform( 0.0525302, 0, 0.998617, 0, 1, 0, -0.998619, 0, 0.05253, 1.77306, 0, -55.9514 )
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transform = Transform( 0.0525302, 0, 0.998616, 0, 1, 0, -0.998619, 0, 0.05253, 1.77306, 0, -55.9514 )
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offset = 57.5
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offset = 57.5
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rotation_mode = 4
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rotation_mode = 4
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@ -603,7 +603,7 @@ rotation_mode = 4
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transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 )
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transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 )
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[node name="PathFollow16" type="PathFollow" parent="Path"]
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[node name="PathFollow16" type="PathFollow" parent="Path"]
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transform = Transform( -0.999998, 4.26235e-07, -0.00197735, 4.26236e-07, 1, 0, 0.00197735, -8.42818e-10, -0.999997, -65.6734, 0, -1.33537 )
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transform = Transform( -0.999998, 4.26235e-07, -0.00197735, 4.26236e-07, 1, 0, 0.00197735, -8.42818e-10, -0.999998, -65.6734, 0, -1.33537 )
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offset = 380.81
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offset = 380.81
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rotation_mode = 4
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rotation_mode = 4
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