Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
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commit
0afc2e5e6d
@ -12,7 +12,7 @@ var _win_screen_scene
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var _bodies : Array
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var _bodies : Array
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var _body_count = 0
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var _body_count = 0
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var _body_positions = [Vector3(0, 15, -30), Vector3(0, 15, 30), Vector3(-30, 15, 0), Vector3(30, 15, 0)]
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var _body_positions = [Vector3(0, 15, 30), Vector3(0, 15, -30), Vector3(-30, 15, 0), Vector3(30, 15, 0)]
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func _ready():
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func _ready():
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InGameState.player_count = 2
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InGameState.player_count = 2
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@ -68,7 +68,7 @@ func _switch_to_fighting(torso):
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torso.translation += _body_positions[_body_count]
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torso.translation += _body_positions[_body_count]
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torso.rotation_degrees = Vector3(90, 0, 0)
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torso.rotation_degrees = Vector3(90, 0, 0)
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if _body_count == 1:
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if _body_count == 0:
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torso.rotation_degrees += Vector3(0, 180, 0)
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torso.rotation_degrees += Vector3(0, 180, 0)
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_body_count += 1
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_body_count += 1
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