delete button and stuff

This commit is contained in:
Ententerminator 2020-02-01 15:47:56 +01:00
parent 5509a5d488
commit 03d2923921
5 changed files with 35 additions and 3 deletions

View File

@ -1,6 +1,9 @@
extends VBoxContainer extends VBoxContainer
onready var delete = get_node("Delete")
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
for entry in BodyPartLoader.bodyparts: for entry in BodyPartLoader.bodyparts:
@ -8,7 +11,8 @@ func _ready():
button.text = entry button.text = entry
add_child(button) add_child(button)
button.connect("pressed", get_parent().get_parent().get_parent(), "body_part_chosen", [button.text]) button.connect("pressed", get_parent().get_parent().get_parent(), "body_part_chosen", [button.text])
delete.connect("pressed", get_parent().get_parent().get_parent(), "delete_body_part")
func button_pressed(params): func button_pressed(params):
emit_signal("choose_bodypart", params[0]) emit_signal("choose_bodypart", params[0])

View File

@ -32,6 +32,17 @@ margin_bottom = 600.0
rect_min_size = Vector2( 300, 500 ) rect_min_size = Vector2( 300, 500 )
script = ExtResource( 3 ) script = ExtResource( 3 )
[node name="Start" type="Button" parent="GUI/HBoxC/VBoxC"]
margin_right = 300.0
margin_bottom = 20.0
text = "Start Game"
[node name="Delete" type="Button" parent="GUI/HBoxC/VBoxC"]
margin_top = 24.0
margin_right = 300.0
margin_bottom = 44.0
text = "Delete"
[node name="ViewportContainer" type="ViewportContainer" parent="GUI/HBoxC"] [node name="ViewportContainer" type="ViewportContainer" parent="GUI/HBoxC"]
margin_left = 304.0 margin_left = 304.0
margin_right = 1024.0 margin_right = 1024.0
@ -55,5 +66,8 @@ collide_with_areas = true
collide_with_bodies = false collide_with_bodies = false
[node name="Torso" parent="." instance=ExtResource( 1 )] [node name="Torso" parent="." instance=ExtResource( 1 )]
[connection signal="pressed" from="GUI/HBoxC/VBoxC/Start" to="." method="_on_Button2_pressed"]
[editable path="Torso"] [editable path="Torso"]
[editable path="Torso/FrontLeft"]

View File

@ -87,9 +87,21 @@ func _input(event):
func body_part_chosen(params): func body_part_chosen(params):
_attachment_point.add_child(BodyPartLoader.bodyparts[params].instance()) var limb = _attachment_point.get_node("Limb")
if limb != null:
limb.add_child(BodyPartLoader.bodyparts[params].instance())
func make_it_shine(highlight : bool): func make_it_shine(highlight : bool):
if _attachment_point != null: if _attachment_point != null:
_attachment_point.get_node("OmniLight").visible = highlight _attachment_point.get_node("OmniLight").visible = highlight
func delete_body_part():
var body_part = _attachment_point.get_node("Limb").get_child(0)
if body_part != null:
body_part.queue_free()

View File

@ -24,3 +24,5 @@ omni_range = 1.8
[node name="CollisionShape" type="CollisionShape" parent="Area"] [node name="CollisionShape" type="CollisionShape" parent="Area"]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 ) transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
shape = SubResource( 2 ) shape = SubResource( 2 )
[node name="Limb" type="Spatial" parent="."]

View File

@ -4,7 +4,7 @@ class_name BodyPart
# Must be the direct child of an AttachmentPoint of the BodyBase # Must be the direct child of an AttachmentPoint of the BodyBase
onready var base = get_parent().get_parent() onready var base = get_parent().get_parent().get_parent()
onready var physics_shape = get_node("PartCollider") onready var physics_shape = get_node("PartCollider")
export(int) var key export(int) var key