BullHead
This commit is contained in:
parent
236c36e03b
commit
01b33b3ae4
@ -2,33 +2,35 @@
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importer="texture"
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importer="texture"
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type="StreamTexture"
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type="StreamTexture"
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path="res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.stex"
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path.s3tc="res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.s3tc.stex"
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path.etc2="res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.etc2.stex"
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metadata={
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metadata={
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"vram_texture": false
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"imported_formats": [ "s3tc", "etc2" ],
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"vram_texture": true
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}
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}
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[deps]
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[deps]
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source_file="res://3D Input/stiertextur.png"
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source_file="res://3D Input/stiertextur.png"
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dest_files=[ "res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.stex" ]
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dest_files=[ "res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.s3tc.stex", "res://.import/stiertextur.png-deb6038266d9a20bfe850d7c34f3aec9.etc2.stex" ]
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[params]
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[params]
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compress/mode=0
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compress/mode=2
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compress/lossy_quality=0.7
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/normal_map=0
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flags/repeat=0
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flags/repeat=true
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flags/filter=true
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flags/filter=true
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flags/mipmaps=false
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flags/mipmaps=true
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flags/anisotropic=false
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flags/anisotropic=false
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flags/srgb=2
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flags/srgb=1
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process/fix_alpha_border=true
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/invert_color=false
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stream=false
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stream=false
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size_limit=0
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size_limit=0
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detect_3d=true
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detect_3d=false
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svg/scale=1.0
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svg/scale=1.0
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16
BodyParts/BullHead.gd
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BodyParts/BullHead.gd
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extends PushingBodyPart
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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40
BodyParts/BullHead.tscn
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BodyParts/BullHead.tscn
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://BodyParts/PushingBodyPart.tscn" type="PackedScene" id=1]
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[ext_resource path="res://BodyParts/BullHead.gd" type="Script" id=2]
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[ext_resource path="res://3D Input/Fertige GLBs/Kopf_Stier.glb" type="PackedScene" id=3]
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[ext_resource path="res://3D Input/stiertextur.png" type="Texture" id=4]
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[sub_resource type="CylinderShape" id=1]
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height = 1.94931
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[sub_resource type="SpatialMaterial" id=2]
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albedo_texture = ExtResource( 4 )
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[node name="Bullhead" instance=ExtResource( 1 )]
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transform = Transform( -1, 3.25841e-07, 0, 5.30863e-14, 1.62921e-07, -1, -3.25841e-07, -1, -1.62921e-07, 0, -3.28412, 0.289329 )
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script = ExtResource( 2 )
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[node name="TouchArea" parent="." index="1"]
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transform = Transform( -1.71568, 8.52651e-14, 1.49989e-07, 1.27871e-07, -0.89673, 1.46268, 7.83945e-08, 1.46267, 0.89673, -0.002635, -0.0220304, -0.00495291 )
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[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
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transform = Transform( 1, 0, 8.88178e-15, 0, 1, -2.98023e-08, -1.06581e-14, 0, 1, 0, 0, 0 )
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shape = SubResource( 1 )
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[node name="Mesh" parent="." index="4" instance=ExtResource( 3 )]
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[node name="Skeleton" parent="Mesh/Armature" index="0"]
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bones/2/bound_children = [ NodePath("BoneAttachment") ]
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[node name="Cube" parent="Mesh/Armature/Skeleton" index="0"]
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material/0 = SubResource( 2 )
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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transform = Transform( -1, 2.84217e-14, 8.74227e-08, 3.11325e-08, 0.934442, 0.356115, -8.16914e-08, 0.356115, -0.934442, 1.59719e-14, 1.68091, 0.12745 )
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bone_name = "bone_2"
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[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
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remote_path = NodePath("../../../../../TouchArea")
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[editable path="Mesh"]
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@ -9,3 +9,5 @@ func _ready():
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bodyparts["Frog Leg"] = load("res://BodyParts/FrogLeg.tscn")
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bodyparts["Frog Leg"] = load("res://BodyParts/FrogLeg.tscn")
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bodyparts["Gorilla Arm"] = load("res://BodyParts/GorillaArm.tscn")
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bodyparts["Gorilla Arm"] = load("res://BodyParts/GorillaArm.tscn")
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bodyparts["Horse Leg"] = load("res://BodyParts/HorseLeg.tscn")
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bodyparts["Horse Leg"] = load("res://BodyParts/HorseLeg.tscn")
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bodyparts["Bull Head"] = load("res://BodyParts/BullHead.tscn")
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