set Min Pill level to 1 -> otherwise collisions seems to stop working changed Meldewesen behavior: only "catch" player if is in forbidden Area, otherwise just following
16 lines
391 B
GDScript
16 lines
391 B
GDScript
extends Spatial
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var _animation: AnimationPlayer
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func _ready():
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_animation = get_parent().get_node("PillAnimationPlayer") as AnimationPlayer
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assert(null != _animation)
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func _process(delta):
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# Taking a pill
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if Input.is_action_just_pressed("take_pill"):
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Pills.take_pill()
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#Logger.info("Player took a pill, new level: %s" % [Pills.get_round_level()])
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_animation.play("PillTaking") |