12 lines
243 B
GDScript
12 lines
243 B
GDScript
extends StaticBody
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onready var leverMesh = get_node("LeverMesh")
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onready var outline = get_node("LeverMesh/Outline") as MeshInstance
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var IsOn = false
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func do_interact(var player):
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set_scale(Vector3(1, 1 if IsOn else -1, 1))
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IsOn = !IsOn
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