retrace/Level/Buildings/BuildingBlock.tscn
2019-11-21 12:36:41 +01:00

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[gd_scene load_steps=4 format=2]
[sub_resource type="CubeMesh" id=1]
size = Vector3( 26, 12, 14 )
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 1, 0.917647, 0.537255, 1 )
[sub_resource type="ConcavePolygonShape" id=3]
data = PoolVector3Array( -13, 6, 7, 13, 6, 7, -13, -6, 7, 13, 6, 7, 13, -6, 7, -13, -6, 7, 13, 6, -7, -13, 6, -7, 13, -6, -7, -13, 6, -7, -13, -6, -7, 13, -6, -7, 13, 6, 7, 13, 6, -7, 13, -6, 7, 13, 6, -7, 13, -6, -7, 13, -6, 7, -13, 6, -7, -13, 6, 7, -13, -6, -7, -13, 6, 7, -13, -6, 7, -13, -6, -7, 13, 6, 7, -13, 6, 7, 13, 6, -7, -13, 6, 7, -13, 6, -7, 13, 6, -7, -13, -6, 7, 13, -6, 7, -13, -6, -7, 13, -6, 7, 13, -6, -7, -13, -6, -7 )
[node name="BuildingBlock" type="Spatial"]
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 0 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
shape = SubResource( 3 )