retrace/Things/Key/Key.gd
2019-11-18 20:00:45 +01:00

18 lines
396 B
GDScript

extends StaticBody
# export variables
export(NodePath) var outline_path
export(int) var key_id
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func do_interact(var player):
player.key_chain.append(key_id)
queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass