2020-01-27 14:19:00 +01:00

65 lines
1.4 KiB
GDScript

extends KinematicBody
# export variables
export(bool) var invert_open
export(bool) var card_door
export(int) var door_lvl
var outline: MeshInstance
# const
const OPENING_SPEED = 150
# private members
var _startingRotY : float
var _isMoving = false
var _isOpening = false
var _degrees = 0
var _opening_dir = 1
# Called when the node enters the scene tree for the first time.
func _ready():
_startingRotY = global_transform.basis.get_euler().y
outline = get_node("DoorMesh/Outline") as MeshInstance
if invert_open:
_opening_dir = -1
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if _isMoving:
_door_move(delta)
# called by player to interact with this scene
func do_interact(var player):
if card_door:
if player.keycard_lvl >= door_lvl:
_isMoving = true
_isOpening = !_isOpening
else:
print("keycard level too low")
elif player.key_chain.has(door_lvl) or door_lvl == 0:
_isMoving = true
_isOpening = !_isOpening
else:
print("you don't have the right key")
# opens or closes the door
func _door_move(delta):
if _isOpening:
if _degrees < 120:
_degrees += OPENING_SPEED * delta
else:
_degrees = 120
_isMoving = false
else:
if _degrees > 0:
_degrees -= OPENING_SPEED * delta
else:
_degrees = 0
_isMoving = false
rotate_y(_degrees * _opening_dir * PI/180 - global_transform.basis.get_euler().y + _startingRotY)