10 lines
385 B
GDScript
10 lines
385 B
GDScript
extends Spatial
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onready var screen_texture = get_node("ScreenTexture") as ColorRect
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func _process(delta: float) -> void:
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# The factor is 0 when the level is between 0% and 25%; 1 when the level is between 75% and 100%; lerp inbetween
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var factor = clamp((Pills.get_level() / Pills.get_max() * 1.5 - 0.25), 0.0, 1.0)
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screen_texture.material.set_shader_param("mask_factor", factor) |