retrace/Level/InFactory.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://Level/Buildings/DoubleDoorWall.tscn" type="PackedScene" id=1]
[ext_resource path="res://Level/Buildings/DoorWall.tscn" type="PackedScene" id=2]
[ext_resource path="res://Characters/Player/Player.tscn" type="PackedScene" id=3]
[sub_resource type="BoxShape" id=1]
[sub_resource type="CubeMesh" id=2]
[sub_resource type="BoxShape" id=3]
[node name="InFactory" type="Spatial"]
[node name="Architecture" type="Spatial" parent="."]
[node name="EntryHall" type="Spatial" parent="Architecture"]
editor/display_folded = true
[node name="DoubleDoorWall" parent="Architecture/EntryHall" instance=ExtResource( 1 )]
[node name="DoorWall" parent="Architecture/EntryHall" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 2 )
[node name="Floor" type="StaticBody" parent="Architecture"]
editor/display_folded = true
transform = Transform( 100, 0, 0, 0, 1, 0, 0, 0, 100, 0, -1, 0 )
collision_layer = 3
[node name="CollisionShape" type="CollisionShape" parent="Architecture/Floor"]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="Architecture/Floor"]
layers = 3
mesh = SubResource( 2 )
material/0 = null
[node name="OutsideEntry" type="Area" parent="Architecture" groups=[
"OutsideEntry",
]]
[node name="CollisionShape" type="CollisionShape" parent="Architecture/OutsideEntry"]
transform = Transform( 6.4742, 0, 0, 0, 1, 0, 0, 0, 4.02915, -24.461, 0, 2.21844 )
shape = SubResource( 3 )
[node name="Player" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0 )