retrace/Characters/Meldewesen/Meldewesen.gd

44 lines
1.2 KiB
GDScript

extends NPC
export(NodePath) var _visibility_path: NodePath
export(int) var _player_follow_pill_level = 3
var _visibility: Area
func _ready():
Logger.set_logger_level(Logger.LOG_LEVEL_FINE)
_visibility = get_node(_visibility_path) as Area
if _visibility:
_visibility.connect("body_entered", self, "_on_body_entered_visibility")
_visibility.connect("body_exited", self, "_on_body_exited_visibility")
func _process(_delta):
# stop following player if pill level is high enough
if current_target and Pills.get_round_level() > _player_follow_pill_level:
current_target = null
func _on_body_entered_visibility(body: PhysicsBody):
#Logger.trace("Meldewesen seeing %s" % [body])
if body.is_in_group("Player"):
Logger.info("Seeing player!")
# TODO: check if player is in illegal area
#var player = get_node("")
# If the player didn't take enough pills lately, they're suspicious -> Run towards them!
if Pills.get_round_level() <= _player_follow_pill_level:
Logger.info("The player's pill level is too low - following!")
current_target = body.transform.origin
func _on_body_exited_visibility(body: PhysicsBody):
if body.is_in_group("Player"):
Logger.info("Stopped seeing player!")
current_target = null