retrace/project.godot
karl 9c583ed694 Implement basic path following for Meldewesen
The PathNavigatorForKinematicBody node can take a KinematicBody as a
child and move it along its path. It doesn't strictly follow the path
though, but also avoids obstacles according to the Navigation (with its
Navmesh).

How the Navigation node is fetched will be changed using Groups later,
the current structure is temporary.

A PathTestWorld has been added for testing this behavior, as well as a
basic Meldewesen.
2019-10-28 01:25:52 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="retrace"
run/main_scene="res://Level/PathTestWorld.tscn"
config/icon="res://icon.png"
[layer_names]
3d_render/layer_1="Masked"
3d_physics/layer_1="Masked"
3d_render/layer_2="True"
3d_physics/layer_2="True"
3d_physics/layer_3="Player"
[rendering]
environment/default_environment="res://default_env.tres"