26 lines
553 B
GDScript
26 lines
553 B
GDScript
extends StaticBody
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# export variables
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export(NodePath) var outline_path
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export(NodePath) var levermesh_path
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# private members
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var _isOn = false
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# var b = "text"
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func do_interact(var player):
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if(_isOn):
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get_node(levermesh_path).rotate_x(-PI/2)
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_isOn = false
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else:
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get_node(levermesh_path).rotate_x(PI/2)
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_isOn = true
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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