11 lines
222 B
GDScript
11 lines
222 B
GDScript
extends StaticBody
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export(int) var key_id
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onready var outline = get_node("KeyMesh/Outline") as MeshInstance
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func do_interact(var player):
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# TODO: move to global inventory
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player.key_chain.append(key_id)
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queue_free() |