2019-12-14 21:05:09 +01:00

12 lines
262 B
GDScript

extends StaticBody
export(int) var card_lvl
onready var outline = get_node("KeycardMesh/Outline") as MeshInstance
func do_interact(var player):
# TODO: move to global inventory
if card_lvl > player.keycard_lvl:
player.keycard_lvl = card_lvl
queue_free()