retrace/UI/MainMenu.tscn

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://Resources/Fonts/MainFont.tres" type="DynamicFont" id=1]
[ext_resource path="res://Resources/Fonts/Beon-Regular.otf" type="DynamicFontData" id=2]
[ext_resource path="res://UI/PlayButton.gd" type="Script" id=3]
[ext_resource path="res://UI/ExitButton.gd" type="Script" id=4]
[sub_resource type="DynamicFont" id=1]
size = 32
font_data = ExtResource( 2 )
[sub_resource type="DynamicFont" id=2]
size = 32
font_data = ExtResource( 2 )
[sub_resource type="Animation" id=3]
resource_name = "Text"
length = 3.0
tracks/0/type = "value"
tracks/0/path = NodePath("ForegroundGoesUp:rect_position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = false
tracks/0/keys = {
"times": PoolRealArray( 0, 2.99 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -200 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ForegroundGoesLeft:rect_size")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 2.99 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 1024, 400 ), Vector2( 240, 400 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("ForegroundGoesUp:rect_rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, -30.0 ]
}
[node name="MainMenu" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="BackgroundColorRed" type="ColorRect" parent="."]
margin_right = 1024.0
margin_bottom = 600.0
color = Color( 1, 0, 0, 1 )
[node name="BackgroundColorWhite" type="ColorRect" parent="BackgroundColorRed"]
margin_right = 1024.0
margin_bottom = 400.0
[node name="GameTitle" type="Label" parent="."]
margin_left = 1.0
margin_right = 1025.0
margin_bottom = 400.0
custom_fonts/font = ExtResource( 1 )
custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 1, 0, 0, 1 )
custom_constants/shadow_offset_x = 4
text = "Retrace"
align = 1
valign = 1
[node name="ForegroundGoesUp" type="ColorRect" parent="."]
visible = false
margin_left = -240.0
margin_right = 784.0
margin_bottom = 400.0
rect_rotation = -30.0
[node name="ForegroundGoesLeft" type="ColorRect" parent="."]
margin_right = 240.0
margin_bottom = 400.0
[node name="PlayButton" type="Button" parent="."]
margin_left = 380.0
margin_top = 410.0
margin_right = 620.0
margin_bottom = 470.0
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_colors/font_color_hover = Color( 0.980392, 0.839216, 0.619608, 1 )
text = "Embark"
flat = true
script = ExtResource( 3 )
[node name="ExitButton" type="Button" parent="."]
margin_left = 380.0
margin_top = 470.0
margin_right = 620.0
margin_bottom = 530.0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 1, 1, 1, 1 )
text = "Disembark"
flat = true
script = ExtResource( 4 )
[node name="AnimateForeground" type="AnimationPlayer" parent="."]
autoplay = "Text"
anims/Text = SubResource( 3 )
[connection signal="pressed" from="PlayButton" to="PlayButton" method="_on_PlayButton_pressed"]
[connection signal="pressed" from="ExitButton" to="ExitButton" method="_on_ExitButton_pressed"]