retrace/Level/InFactory.tscn
2020-01-27 14:19:00 +01:00

209 lines
7.6 KiB
Plaintext

[gd_scene load_steps=11 format=2]
[ext_resource path="res://Level/Buildings/DoubleDoorWall.tscn" type="PackedScene" id=1]
[ext_resource path="res://Level/Buildings/DoorWall.tscn" type="PackedScene" id=2]
[ext_resource path="res://Level/Interactables/FactoryMachines/FactoryGameplay.tscn" type="PackedScene" id=3]
[ext_resource path="res://Level/Decoration/Statue.tscn" type="PackedScene" id=4]
[ext_resource path="res://Characters/Player/Player.tscn" type="PackedScene" id=5]
[sub_resource type="BoxShape" id=3]
[sub_resource type="BoxShape" id=1]
[sub_resource type="CubeMesh" id=2]
[sub_resource type="CubeMesh" id=4]
[sub_resource type="BoxShape" id=5]
[node name="InFactory" type="Spatial"]
[node name="Architecture" type="Spatial" parent="."]
[node name="OutsideEntry" type="Area" parent="Architecture" groups=[
"OutsideEntry",
]]
[node name="CollisionShape" type="CollisionShape" parent="Architecture/OutsideEntry"]
transform = Transform( 6.4742, 0, 0, 0, 1, 0, 0, 0, 4.02915, -24.461, 0, 2.21844 )
shape = SubResource( 3 )
[node name="Floor" type="StaticBody" parent="Architecture"]
transform = Transform( 100, 0, 0, 0, 1, 0, 0, 0, 100, 0, -1, 0 )
collision_layer = 3
[node name="CollisionShape" type="CollisionShape" parent="Architecture/Floor"]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="Architecture/Floor"]
layers = 3
mesh = SubResource( 2 )
material/0 = null
[node name="EntryHall" type="Spatial" parent="Architecture"]
editor/display_folded = true
[node name="DoubleDoorWall" parent="Architecture/EntryHall" instance=ExtResource( 1 )]
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 0, 1.8 )
[node name="DoorWall" parent="Architecture/EntryHall" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 2 )
visible = false
[node name="SideWall1" type="StaticBody" parent="Architecture/EntryHall"]
editor/display_folded = true
transform = Transform( 0.2, 0, 0, 0, 2.5, 0, 0, 0, 10, 4, 2.5, -8 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/SideWall1"]
layers = 3
mesh = SubResource( 4 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/SideWall1"]
shape = SubResource( 5 )
[node name="SideWall2" type="StaticBody" parent="Architecture/EntryHall"]
editor/display_folded = true
transform = Transform( 0.2, 0, 0, 0, 2.5, 0, 0, 0, 10, -4, 2.5, -8 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/SideWall2"]
layers = 3
mesh = SubResource( 4 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/SideWall2"]
shape = SubResource( 5 )
[node name="Ceiling" type="StaticBody" parent="Architecture/EntryHall"]
editor/display_folded = true
transform = Transform( 4.2, 0, 0, 0, 0.2, 0, 0, 0, 10, 0, 5.2, -8 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/Ceiling"]
layers = 3
mesh = SubResource( 4 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/Ceiling"]
shape = SubResource( 5 )
[node name="DoubleDoorWall2" parent="Architecture/EntryHall" instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -17.8 )
[node name="FactoryRoomWalls" type="Spatial" parent="Architecture"]
[node name="SideWall" type="StaticBody" parent="Architecture/FactoryRoomWalls"]
transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 0.2, 8, 4, -17.8 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/SideWall"]
layers = 3
mesh = SubResource( 4 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/SideWall"]
shape = SubResource( 5 )
[node name="SideWall2" type="StaticBody" parent="Architecture/FactoryRoomWalls"]
editor/display_folded = true
transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 0.2, -8, 4, -17.8 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/SideWall2"]
layers = 3
mesh = SubResource( 4 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/SideWall2"]
shape = SubResource( 5 )
[node name="SideWall3" type="StaticBody" parent="Architecture/FactoryRoomWalls"]
editor/display_folded = true
transform = Transform( 4, 0, 0, 0, 1.5, 0, 0, 0, 0.2, 0, 6.5, -17.8 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/SideWall3"]
layers = 3
mesh = SubResource( 4 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/SideWall3"]
shape = SubResource( 5 )
[node name="SideWall4" type="StaticBody" parent="Architecture/FactoryRoomWalls"]
editor/display_folded = true
transform = Transform( 0.2, 0, 0, 0, 4, 0, 0, 0, 8.2, 11.8, 4, -25.8 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/SideWall4"]
layers = 3
mesh = SubResource( 4 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/SideWall4"]
shape = SubResource( 5 )
[node name="SideWall5" type="StaticBody" parent="Architecture/FactoryRoomWalls"]
editor/display_folded = true
transform = Transform( 0.2, 0, 0, 0, 4, 0, 0, 0, 8.2, -11.8, 4, -25.8 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/SideWall5"]
layers = 3
mesh = SubResource( 4 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/SideWall5"]
shape = SubResource( 5 )
[node name="BackWall" type="StaticBody" parent="Architecture/FactoryRoomWalls"]
transform = Transform( 12, 0, 0, 0, 4, 0, 0, 0, 0.2, 0, 4, -33.8 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/BackWall"]
layers = 3
mesh = SubResource( 4 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/BackWall"]
shape = SubResource( 5 )
[node name="Ceiling" type="StaticBody" parent="Architecture/FactoryRoomWalls"]
editor/display_folded = true
transform = Transform( 12, 0, 0, 0, 0.2, 0, 0, 0, 8.2, 0, 8.2, -25.8 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/Ceiling"]
layers = 3
mesh = SubResource( 4 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/Ceiling"]
shape = SubResource( 5 )
[node name="FactoryRoomInterior" type="Spatial" parent="Architecture"]
[node name="PipeGame" parent="Architecture/FactoryRoomInterior" instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, -4.37114e-008, -1, 0, 1, -4.37114e-008, 0, 2, -34.4 )
[node name="StatueBlock" type="StaticBody" parent="Architecture/FactoryRoomInterior"]
editor/display_folded = true
transform = Transform( 1.2, 0, 0, 0, 0.25, 0, 0, 0, 1.5, 9.5, 0.25, -25.8 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomInterior/StatueBlock"]
layers = 3
mesh = SubResource( 4 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomInterior/StatueBlock"]
shape = SubResource( 5 )
[node name="Statue" parent="Architecture/FactoryRoomInterior" instance=ExtResource( 4 )]
transform = Transform( -7.86805e-008, 0, -2.5, 0, 1.8, 0, 1.8, 0, -1.09278e-007, 9.5, 0.5, -25.8 )
[node name="Player" parent="." instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0 )