retrace/Things/Lever/Lever.gd
SlightlyObscure 0c8b8e208a lever model
2019-11-22 11:11:10 +01:00

26 lines
553 B
GDScript

extends StaticBody
# export variables
export(NodePath) var outline_path
export(NodePath) var levermesh_path
# private members
var _isOn = false
# var b = "text"
func do_interact(var player):
if(_isOn):
get_node(levermesh_path).rotate_x(-PI/2)
_isOn = false
else:
get_node(levermesh_path).rotate_x(PI/2)
_isOn = true
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass