78 lines
2.6 KiB
Plaintext
78 lines
2.6 KiB
Plaintext
[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Level/Interactables/Door/Door.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Characters/Player/Player.tscn" type="PackedScene" id=2]
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[sub_resource type="CubeMesh" id=4]
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[sub_resource type="BoxShape" id=5]
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[sub_resource type="BoxShape" id=6]
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[sub_resource type="CubeMesh" id=7]
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[node name="InFactory" type="Spatial"]
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[node name="Architecture" type="Spatial" parent="."]
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[node name="EntryHall" type="Spatial" parent="Architecture"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2 )
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[node name="WallPart1" type="StaticBody" parent="Architecture/EntryHall"]
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transform = Transform( 2, 0, 0, 0, 1.5, 0, 0, 0, 0.2, -4, 1.5, 0 )
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collision_layer = 3
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[node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/WallPart1"]
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layers = 3
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mesh = SubResource( 4 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/WallPart1"]
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shape = SubResource( 5 )
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[node name="WallPart2" type="StaticBody" parent="Architecture/EntryHall"]
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transform = Transform( 2, 0, 0, 0, 1.5, 0, 0, 0, 0.2, 4, 1.5, 0 )
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collision_layer = 3
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[node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/WallPart2"]
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layers = 3
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mesh = SubResource( 4 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/WallPart2"]
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shape = SubResource( 5 )
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[node name="WallPart3" type="StaticBody" parent="Architecture/EntryHall"]
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transform = Transform( 6, 0, 0, 0, 1, 0, 0, 0, 0.2, 0, 4, 0 )
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collision_layer = 3
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[node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/WallPart3"]
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layers = 3
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mesh = SubResource( 4 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/WallPart3"]
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shape = SubResource( 5 )
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[node name="Door" parent="Architecture/EntryHall" instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1.5, 0 )
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[node name="Door2" parent="Architecture/EntryHall" instance=ExtResource( 1 )]
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transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 2, 1.5, 0 )
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invert_open = true
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[node name="Floor" type="StaticBody" parent="Architecture"]
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transform = Transform( 100, 0, 0, 0, 1, 0, 0, 0, 100, 0, -1, 0 )
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collision_layer = 3
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/Floor"]
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shape = SubResource( 6 )
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[node name="MeshInstance" type="MeshInstance" parent="Architecture/Floor"]
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layers = 3
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mesh = SubResource( 7 )
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material/0 = null
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[node name="Player" parent="." instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0 )
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