32 lines
647 B
GDScript

extends Spatial
# export variables
export(NodePath) var outline_path
export(bool) var can_turn
export(bool) var isTurned
export(int) var x_rot
export(int) var y_rot
export(int) var z_rot
# Called when the node enters the scene tree for the first time.
func _ready():
pass
func do_interact(var player):
if(isTurned):
rotate_x(x_rot * PI/180)
rotate_y(y_rot * PI/180)
rotate_z(z_rot * PI/180)
isTurned = false;
else:
rotate_x(-x_rot * PI/180)
rotate_y(-y_rot * PI/180)
rotate_z(-z_rot * PI/180)
isTurned = true;
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass