32 lines
647 B
GDScript
32 lines
647 B
GDScript
extends Spatial
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# export variables
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export(NodePath) var outline_path
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export(bool) var can_turn
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export(bool) var isTurned
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export(int) var x_rot
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export(int) var y_rot
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export(int) var z_rot
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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func do_interact(var player):
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if(isTurned):
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rotate_x(x_rot * PI/180)
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rotate_y(y_rot * PI/180)
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rotate_z(z_rot * PI/180)
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isTurned = false;
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else:
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rotate_x(-x_rot * PI/180)
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rotate_y(-y_rot * PI/180)
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rotate_z(-z_rot * PI/180)
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isTurned = true;
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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