18 lines
432 B
GDScript

extends StaticBody
# export variables
export(NodePath) var outline_path
export(int) var card_lvl
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func do_interact(var player):
if card_lvl > player.keycard_lvl:
player.keycard_lvl = card_lvl
queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass