retrace/Characters/Player/PillCameras.gd

10 lines
385 B
GDScript

extends Spatial
onready var screen_texture = get_node("ScreenTexture") as ColorRect
func _process(delta: float) -> void:
# The factor is 0 when the level is between 0% and 25%; 1 when the level is between 75% and 100%; lerp inbetween
var factor = clamp((Pills.get_level() / Pills.get_max() * 1.5 - 0.25), 0.0, 1.0)
screen_texture.material.set_shader_param("mask_factor", factor)