retrace/Characters/Util/PathNavigatorForNPC.tscn
karl 93f59ec131 Add NPC class which Meldewesen now inherits from
This is in preparation for being able to more finely control the NPC,
both from the specific NPC implementation and the PathNavigator (which
was renamed accordingly)
2019-11-11 10:24:29 +01:00

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Characters/Util/PathNavigatorForNPC.gd" type="Script" id=1]
[sub_resource type="Curve3D" id=1]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, -7.92509, 2.86102e-05, -6.86376, 0, 0, 0, 0, 0, 0, 0.703341, 0.398803, 1.99739, 0, 0, 0, 0, 0, 0, 9.39952, 0.263628, 7.15156, 0, 0, 0, 0, 0, 0, -4.38803, 1.73835, 6.52798 ),
"tilts": PoolRealArray( 0, 0, 0, 0 )
}
[node name="PathNavigatorForNPC" type="Path" groups=[
"Navigator",
]]
curve = SubResource( 1 )
script = ExtResource( 1 )
body_nodepath = NodePath("../KinematicBody")