retrace/Level/InFactory.tscn
2020-01-25 19:07:51 +01:00

78 lines
2.6 KiB
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[gd_scene load_steps=7 format=2]
[ext_resource path="res://Level/Interactables/Door/Door.tscn" type="PackedScene" id=1]
[ext_resource path="res://Characters/Player/Player.tscn" type="PackedScene" id=2]
[sub_resource type="CubeMesh" id=4]
[sub_resource type="BoxShape" id=5]
[sub_resource type="BoxShape" id=6]
[sub_resource type="CubeMesh" id=7]
[node name="InFactory" type="Spatial"]
[node name="Architecture" type="Spatial" parent="."]
[node name="EntryHall" type="Spatial" parent="Architecture"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2 )
[node name="WallPart1" type="StaticBody" parent="Architecture/EntryHall"]
transform = Transform( 2, 0, 0, 0, 1.5, 0, 0, 0, 0.2, -4, 1.5, 0 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/WallPart1"]
layers = 3
mesh = SubResource( 4 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/WallPart1"]
shape = SubResource( 5 )
[node name="WallPart2" type="StaticBody" parent="Architecture/EntryHall"]
transform = Transform( 2, 0, 0, 0, 1.5, 0, 0, 0, 0.2, 4, 1.5, 0 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/WallPart2"]
layers = 3
mesh = SubResource( 4 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/WallPart2"]
shape = SubResource( 5 )
[node name="WallPart3" type="StaticBody" parent="Architecture/EntryHall"]
transform = Transform( 6, 0, 0, 0, 1, 0, 0, 0, 0.2, 0, 4, 0 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/WallPart3"]
layers = 3
mesh = SubResource( 4 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/WallPart3"]
shape = SubResource( 5 )
[node name="Door" parent="Architecture/EntryHall" instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1.5, 0 )
[node name="Door2" parent="Architecture/EntryHall" instance=ExtResource( 1 )]
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 2, 1.5, 0 )
invert_open = true
[node name="Floor" type="StaticBody" parent="Architecture"]
transform = Transform( 100, 0, 0, 0, 1, 0, 0, 0, 100, 0, -1, 0 )
collision_layer = 3
[node name="CollisionShape" type="CollisionShape" parent="Architecture/Floor"]
shape = SubResource( 6 )
[node name="MeshInstance" type="MeshInstance" parent="Architecture/Floor"]
layers = 3
mesh = SubResource( 7 )
material/0 = null
[node name="Player" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0 )