retrace/Characters/Worker/Worker.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://Characters/Worker/Worker.gd" type="Script" id=1]
[sub_resource type="CylinderMesh" id=1]
top_radius = 0.8
[sub_resource type="CylinderMesh" id=2]
top_radius = 0.8
bottom_radius = 0.001
[sub_resource type="PrismMesh" id=3]
[sub_resource type="CylinderShape" id=4]
[sub_resource type="CylinderShape" id=5]
[node name="Worker" type="KinematicBody"]
script = ExtResource( 1 )
[node name="Meshes" type="Spatial" parent="."]
[node name="TrueAppearance" type="MeshInstance" parent="Meshes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
layers = 2
mesh = SubResource( 1 )
material/0 = null
[node name="MaskedAppearance" type="MeshInstance" parent="Meshes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="MeshInstance" type="MeshInstance" parent="Meshes"]
transform = Transform( 0.1, 0, 0, 0, -4.37114e-009, 0.1, 0, -0.1, -4.37114e-009, 0, 1.8, -0.9 )
layers = 3
mesh = SubResource( 3 )
material/0 = null
[node name="Collider" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
shape = SubResource( 4 )
[node name="InteractArea" type="Area" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="InteractArea"]
transform = Transform( 1.2, 0, 0, 0, 1, 0, 0, 0, 1.2, 0, 1, 0 )
shape = SubResource( 5 )