retrace/project.godot
karl 28775eef3c Name render and collision layers (true and masked)
Doesn't have any technical ramifications, but will be nice for
convenience
2019-10-27 21:43:25 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="retrace"
config/icon="res://icon.png"
[layer_names]
3d_render/layer_1="Masked"
3d_physics/layer_1="Masked"
3d_render/layer_2="True"
3d_physics/layer_2="True"
[rendering]
environment/default_environment="res://default_env.tres"