2019-11-22 12:12:35 +01:00

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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e</authoring_tool>
</contributor>
<created>2019-11-21T12:29:28</created>
<modified>2019-11-21T12:29:28</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
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</perspective>
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</optics>
<extra>
<technique profile="blender">
<shiftx sid="shiftx" type="float">0</shiftx>
<shifty sid="shifty" type="float">0</shifty>
<dof_distance sid="dof_distance" type="float">10</dof_distance>
</technique>
</extra>
</camera>
</library_cameras>
<library_lights>
<light id="Light-light" name="Light">
<technique_common>
<point>
<color sid="color">1000 1000 1000</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0.00111109</quadratic_attenuation>
</point>
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<extra>
<technique profile="blender">
<type sid="type" type="int">0</type>
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<energy sid="blender_energy" type="float">1000</energy>
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<att2 sid="att2" type="float">1</att2>
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<area_sizez sid="area_sizez" type="float">1</area_sizez>
</technique>
</extra>
</light>
</library_lights>
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<effect id="Material_001-effect">
<profile_COMMON>
<technique sid="common">
<lambert>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<diffuse>
<color sid="diffuse">0.8 0.8 0.8 1</color>
</diffuse>
<index_of_refraction>
<float sid="ior">1.45</float>
</index_of_refraction>
</lambert>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_images/>
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<material id="Material_001-material" name="Material.001">
<instance_effect url="#Material_001-effect"/>
</material>
</library_materials>
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<param name="Y" type="float"/>
<param name="Z" type="float"/>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
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</technique_common>
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<technique_common>
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<param name="S" type="float"/>
<param name="T" type="float"/>
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</technique_common>
</source>
<vertices id="Cube_001-mesh-vertices">
<input semantic="POSITION" source="#Cube_001-mesh-positions"/>
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<triangles material="Material_001-material" count="12">
<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Cube_001-mesh-map-0" offset="2" set="0"/>
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</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Cube_001" name="Cube.001" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Cube_001-mesh" name="Cube.001">
<bind_material>
<technique_common>
<instance_material symbol="Material_001-material" target="#Material_001-material">
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
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<node id="Camera" name="Camera" type="NODE">
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<instance_camera url="#Camera-camera"/>
</node>
<node id="Light" name="Light" type="NODE">
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<instance_light url="#Light-light"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>