retrace/Things/Door/Door.gd
SlightlyObscure 09ae350b9e mmmhhh fixes
2019-11-18 16:39:26 +01:00

44 lines
948 B
GDScript

extends KinematicBody
# export variables
export(bool) var being_touched
# const
const OPENING_SPEED = 50
# private members
var _startingRotY
var _isMoving = false
var _isOpening = false
var _degrees = 0
# Called when the node enters the scene tree for the first time.
func _ready():
_startingRotY = global_transform.basis.get_euler().y
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#if Input.is_action_just_pressed("interact"):
if being_touched:
_isMoving = true
_isOpening = !_isOpening
being_touched = false
if _isMoving:
doorMove(delta)
func doorMove(delta):
if _isOpening:
if _degrees < 100:
_degrees += OPENING_SPEED * delta
else:
_degrees = 100
_isMoving = false
else:
if _degrees > 0:
_degrees -= OPENING_SPEED * delta
else:
_degrees = 0
_isMoving = false
rotate_y(_degrees * PI/180 - global_transform.basis.get_euler().y + _startingRotY)