2019-12-14 21:05:09 +01:00

11 lines
222 B
GDScript

extends StaticBody
export(int) var key_id
onready var outline = get_node("KeyMesh/Outline") as MeshInstance
func do_interact(var player):
# TODO: move to global inventory
player.key_chain.append(key_id)
queue_free()