retrace/Level/Tunnel.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Characters/Player/Player.tscn" type="PackedScene" id=1]
[sub_resource type="SpatialMaterial" id=2]
params_cull_mode = 1
albedo_color = Color( 0, 0, 0, 1 )
metallic = 0.68
roughness = 0.42
[sub_resource type="ArrayMesh" id=1]
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"blend_shape_data": [ ],
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"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 45
}
[sub_resource type="ConcavePolygonShape" id=3]
data = PoolVector3Array( 0, 1, -1, 0, -1, -1, 0.866, -1, -0.5, 0.866, 1, -0.5, 0.866, -1, -0.5, 0.866, -1, 0.5, 0.866, 1, 0.5, 0.866, -1, 0.5, 0, -1, 1, 0, 1, 1, 0, -1, 1, -0.866, -1, 0.5, 0, 1, -1, 0.866, 1, 0.5, -0.866, 1, 0.5, -0.866, 1, 0.5, -0.866, -1, 0.5, -0.866, -1, -0.5, -0.866, 1, -0.5, -0.866, -1, -0.5, 0, -1, -1, -0.866, -1, 0.5, 0.866, -1, -0.5, -0.866, -1, -0.5, 0, 1, -1, 0.866, -1, -0.5, 0.866, 1, -0.5, 0.866, 1, -0.5, 0.866, -1, 0.5, 0.866, 1, 0.5, 0.866, 1, 0.5, 0, -1, 1, 0, 1, 1, 0, 1, 1, -0.866, -1, 0.5, -0.866, 1, 0.5, 0.866, 1, 0.5, 0, 1, -1, 0.866, 1, -0.5, 0, 1, -1, -0.866, 1, 0.5, -0.866, 1, -0.5, -0.866, 1, 0.5, 0.866, 1, 0.5, 0, 1, 1, -0.866, 1, 0.5, -0.866, -1, -0.5, -0.866, 1, -0.5, -0.866, 1, -0.5, 0, -1, -1, 0, 1, -1, -0.866, -1, -0.5, 0.866, -1, -0.5, 0, -1, -1, 0.866, -1, -0.5, 0, -1, 1, 0.866, -1, 0.5, 0, -1, 1, 0.866, -1, -0.5, -0.866, -1, 0.5 )
[sub_resource type="SphereShape" id=4]
radius = 12.1331
[node name="Tunnel" type="Spatial"]
[node name="Cylinder" type="MeshInstance" parent="."]
transform = Transform( -0.95051, 99.5472, 0, -9.95472, -9.5051, 0, 0, 0, 10, 0, 9, 0 )
layers = 3
material_override = SubResource( 2 )
mesh = SubResource( 1 )
material/0 = null
[node name="StaticBody" type="StaticBody" parent="Cylinder"]
collision_layer = 3
collision_mask = 3
[node name="CollisionShape" type="CollisionShape" parent="Cylinder/StaticBody"]
shape = SubResource( 3 )
[node name="OmniLight" type="OmniLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 92, 0, 0 )
layers = 2
light_color = Color( 1, 0.501961, 0.898039, 1 )
omni_range = 343.436
[node name="OmniLight2" type="OmniLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -94, 18, 0 )
light_color = Color( 0.501961, 0.894118, 1, 1 )
omni_range = 343.436
[node name="Player" parent="." instance=ExtResource( 1 )]
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -81, 17, 0 )
IsOutside = false
IsInLabyrinth = true
[node name="LabyrinthPort" type="Area" parent="." groups=[
"LabyrinthEntry",
]]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 93, 0, 0 )
[node name="CollisionShape" type="CollisionShape" parent="LabyrinthPort"]
shape = SubResource( 4 )
[node name="HousePort" type="Area" parent="." groups=[
"OutsideEntry",
]]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -101, 18, 0 )
[node name="CollisionShape" type="CollisionShape" parent="HousePort"]
shape = SubResource( 4 )