[gd_resource type="SpatialMaterial" format=2] [resource] resource_local_to_scene = true flags_transparent = true albedo_color = Color( 0.905882, 0.905882, 0.905882, 0.772549 ) metallic = 1.0 roughness = 0.4 rim_enabled = true rim = 1.0 rim_tint = 0.5