[gd_scene load_steps=5 format=2] [sub_resource type="SpatialMaterial" id=4] albedo_color = Color( 0.807843, 1, 0.698039, 1 ) [sub_resource type="CubeMesh" id=1] material = SubResource( 4 ) size = Vector3( 26, 12, 14 ) [sub_resource type="CubeMesh" id=2] size = Vector3( 24, 14, 12 ) [sub_resource type="CapsuleMesh" id=3] radius = 2.0 mid_height = 2.0 [node name="PlayerHouse" type="Spatial"] [node name="CSGMesh" type="CSGMesh" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 0 ) mesh = SubResource( 1 ) [node name="CSGMesh2" type="CSGMesh" parent="CSGMesh"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00447488, -1, -0.00174999 ) operation = 2 mesh = SubResource( 2 ) [node name="CSGMesh3" type="CSGMesh" parent="CSGMesh"] transform = Transform( 1, 0, 0, 0, -0.0161161, -0.99987, 0, 0.99987, -0.0161161, 0, -4.59426, -5.98218 ) operation = 2 mesh = SubResource( 3 )