extends Spatial var _animation: AnimationPlayer # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): # Taking a pill if Input.is_action_just_pressed("take_pill"): Pills.take_pill() Logger.info("Player took a pill; new level: %s" % [Pills.get_round_level()]) _animation.play("PillTaking") #_animation.playback_speed = _vel.length() / MOVE_SPEED #Logger.warn("speed: " + String(_animation.playback_speed)) func _ready(): _animation = get_parent().get_node("AnimationPlayer") as AnimationPlayer assert(null != _animation)