[gd_scene load_steps=4 format=2] [ext_resource path="res://Level/Interactables/Door/Door.tscn" type="PackedScene" id=1] [sub_resource type="CubeMesh" id=1] [sub_resource type="BoxShape" id=2] [node name="DoorWall" type="Spatial"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2 ) [node name="WallPart1" type="StaticBody" parent="."] editor/display_folded = true transform = Transform( 2, 0, 0, 0, 1.5, 0, 0, 0, 0.2, -4, 1.5, 0 ) collision_layer = 3 [node name="MeshInstance" type="MeshInstance" parent="WallPart1"] layers = 3 mesh = SubResource( 1 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="WallPart1"] shape = SubResource( 2 ) [node name="WallPart2" type="StaticBody" parent="."] editor/display_folded = true transform = Transform( 3, 0, 0, 0, 1.5, 0, 0, 0, 0.2, 3, 1.5, 0 ) collision_layer = 3 [node name="MeshInstance" type="MeshInstance" parent="WallPart2"] layers = 3 mesh = SubResource( 1 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="WallPart2"] shape = SubResource( 2 ) [node name="WallPart3" type="StaticBody" parent="."] editor/display_folded = true transform = Transform( 6, 0, 0, 0, 1, 0, 0, 0, 0.2, 0, 4, 0 ) collision_layer = 3 [node name="MeshInstance" type="MeshInstance" parent="WallPart3"] layers = 3 mesh = SubResource( 1 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="WallPart3"] shape = SubResource( 2 ) [node name="Door" parent="." instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1.5, 0 )