[gd_scene load_steps=3 format=2] [sub_resource type="PrismMesh" id=1] size = Vector3( 1, 1, 1 ) [sub_resource type="SpatialMaterial" id=2] emission_enabled = true emission = Color( 0.423529, 0.498039, 0.635294, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false [node name="Spatial" type="Spatial"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7, 0 ) [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.340075, 0 ) mesh = SubResource( 1 ) material/0 = SubResource( 2 ) [node name="SpotLight" type="SpotLight" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, -1, 0 ) light_color = Color( 0.698039, 0.815686, 1, 1 ) light_energy = 0.8 light_bake_mode = 0 shadow_bias = 1.0 shadow_contact = 0.5 spot_range = 19.6173 spot_angle = 68.9515