[gd_scene load_steps=7 format=2] [ext_resource path="res://Level/Interactables/Door/Door.tscn" type="PackedScene" id=1] [ext_resource path="res://Characters/Player/Player.tscn" type="PackedScene" id=2] [sub_resource type="CubeMesh" id=4] [sub_resource type="BoxShape" id=5] [sub_resource type="BoxShape" id=6] [sub_resource type="CubeMesh" id=7] [node name="InFactory" type="Spatial"] [node name="Architecture" type="Spatial" parent="."] [node name="EntryHall" type="Spatial" parent="Architecture"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2 ) [node name="WallPart1" type="StaticBody" parent="Architecture/EntryHall"] transform = Transform( 2, 0, 0, 0, 1.5, 0, 0, 0, 0.2, -4, 1.5, 0 ) collision_layer = 3 [node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/WallPart1"] layers = 3 mesh = SubResource( 4 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/WallPart1"] shape = SubResource( 5 ) [node name="WallPart2" type="StaticBody" parent="Architecture/EntryHall"] transform = Transform( 2, 0, 0, 0, 1.5, 0, 0, 0, 0.2, 4, 1.5, 0 ) collision_layer = 3 [node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/WallPart2"] layers = 3 mesh = SubResource( 4 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/WallPart2"] shape = SubResource( 5 ) [node name="WallPart3" type="StaticBody" parent="Architecture/EntryHall"] transform = Transform( 6, 0, 0, 0, 1, 0, 0, 0, 0.2, 0, 4, 0 ) collision_layer = 3 [node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/WallPart3"] layers = 3 mesh = SubResource( 4 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/WallPart3"] shape = SubResource( 5 ) [node name="Door" parent="Architecture/EntryHall" instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1.5, 0 ) [node name="Door2" parent="Architecture/EntryHall" instance=ExtResource( 1 )] transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 2, 1.5, 0 ) invert_open = true [node name="Floor" type="StaticBody" parent="Architecture"] transform = Transform( 100, 0, 0, 0, 1, 0, 0, 0, 100, 0, -1, 0 ) collision_layer = 3 [node name="CollisionShape" type="CollisionShape" parent="Architecture/Floor"] shape = SubResource( 6 ) [node name="MeshInstance" type="MeshInstance" parent="Architecture/Floor"] layers = 3 mesh = SubResource( 7 ) material/0 = null [node name="Player" parent="." instance=ExtResource( 2 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0 )