[gd_scene load_steps=7 format=2] [ext_resource path="res://Things/Lever/Lever.gd" type="Script" id=1] [ext_resource path="res://Materials/Glow.tres" type="Material" id=2] [sub_resource type="CubeMesh" id=1] [sub_resource type="CubeMesh" id=2] [sub_resource type="ArrayMesh" id=3] surfaces/0 = { "aabb": AABB( -1.11547, -1.11547, -1.11547, 2.23094, 2.23095, 2.23095 ), "array_data": PoolByteArray( 185, 199, 142, 191, 185, 199, 142, 63, 185, 199, 142, 63, 0, 0, 127, 0, 127, 0, 0, 127, 0, 0, 0, 0, 185, 199, 142, 63, 185, 199, 142, 63, 185, 199, 142, 191, 0, 0, 129, 0, 129, 0, 0, 127, 85, 57, 0, 0, 185, 199, 142, 63, 185, 199, 142, 63, 185, 199, 142, 63, 0, 0, 127, 0, 127, 0, 0, 127, 85, 53, 0, 0, 185, 199, 142, 191, 185, 199, 142, 63, 185, 199, 142, 191, 0, 0, 129, 0, 129, 0, 0, 127, 0, 60, 0, 0, 185, 199, 142, 191, 185, 199, 142, 191, 185, 199, 142, 63, 0, 0, 127, 0, 127, 0, 0, 127, 0, 0, 0, 56, 185, 199, 142, 63, 185, 199, 142, 191, 185, 199, 142, 191, 0, 0, 129, 0, 129, 0, 0, 127, 85, 57, 0, 56, 185, 199, 142, 63, 185, 199, 142, 191, 185, 199, 142, 63, 0, 0, 127, 0, 127, 0, 0, 127, 85, 53, 0, 56, 185, 199, 142, 191, 185, 199, 142, 191, 185, 199, 142, 191, 0, 0, 129, 0, 129, 0, 0, 127, 0, 60, 0, 56, 185, 199, 142, 63, 185, 199, 142, 63, 185, 199, 142, 63, 127, 0, 0, 0, 0, 0, 129, 127, 85, 53, 0, 0, 185, 199, 142, 191, 185, 199, 142, 63, 185, 199, 142, 191, 129, 0, 0, 0, 0, 0, 127, 127, 0, 0, 0, 56, 185, 199, 142, 63, 185, 199, 142, 63, 185, 199, 142, 191, 127, 0, 0, 0, 0, 0, 129, 127, 85, 57, 0, 0, 185, 199, 142, 191, 185, 199, 142, 63, 185, 199, 142, 63, 129, 0, 0, 0, 0, 0, 127, 127, 85, 53, 0, 56, 185, 199, 142, 63, 185, 199, 142, 191, 185, 199, 142, 63, 127, 0, 0, 0, 0, 0, 129, 127, 85, 53, 0, 56, 185, 199, 142, 191, 185, 199, 142, 191, 185, 199, 142, 191, 129, 0, 0, 0, 0, 0, 127, 127, 0, 0, 0, 60, 185, 199, 142, 63, 185, 199, 142, 191, 185, 199, 142, 191, 127, 0, 0, 0, 0, 0, 129, 127, 85, 57, 0, 56, 185, 199, 142, 191, 185, 199, 142, 191, 185, 199, 142, 63, 129, 0, 0, 0, 0, 0, 127, 127, 85, 53, 0, 60, 185, 199, 142, 63, 185, 199, 142, 63, 185, 199, 142, 63, 0, 127, 0, 0, 129, 0, 0, 127, 85, 53, 0, 56, 185, 199, 142, 191, 185, 199, 142, 191, 185, 199, 142, 63, 0, 129, 0, 0, 127, 0, 0, 127, 85, 57, 0, 56, 185, 199, 142, 191, 185, 199, 142, 63, 185, 199, 142, 63, 0, 127, 0, 0, 129, 0, 0, 127, 85, 57, 0, 56, 185, 199, 142, 63, 185, 199, 142, 191, 185, 199, 142, 63, 0, 129, 0, 0, 127, 0, 0, 127, 0, 60, 0, 56, 185, 199, 142, 63, 185, 199, 142, 63, 185, 199, 142, 191, 0, 127, 0, 0, 129, 0, 0, 127, 85, 53, 0, 60, 185, 199, 142, 191, 185, 199, 142, 191, 185, 199, 142, 191, 0, 129, 0, 0, 127, 0, 0, 127, 85, 57, 0, 60, 185, 199, 142, 191, 185, 199, 142, 63, 185, 199, 142, 191, 0, 127, 0, 0, 129, 0, 0, 127, 85, 57, 0, 60, 185, 199, 142, 63, 185, 199, 142, 191, 185, 199, 142, 191, 0, 129, 0, 0, 127, 0, 0, 127, 0, 60, 0, 60 ), "array_index_data": PoolByteArray( 0, 0, 4, 0, 2, 0, 2, 0, 4, 0, 6, 0, 1, 0, 5, 0, 3, 0, 3, 0, 5, 0, 7, 0, 8, 0, 12, 0, 10, 0, 10, 0, 12, 0, 14, 0, 9, 0, 13, 0, 11, 0, 11, 0, 13, 0, 15, 0, 16, 0, 20, 0, 18, 0, 18, 0, 20, 0, 22, 0, 17, 0, 21, 0, 19, 0, 19, 0, 21, 0, 23, 0 ), "blend_shape_data": [ ], "format": 97559, "index_count": 36, "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 24 } [sub_resource type="BoxShape" id=4] [node name="Lever" type="StaticBody" groups=[ "Touchables", ]] script = ExtResource( 1 ) outline_path = NodePath("LeverMesh/Outline") levermesh_path = NodePath("LeverMesh") [node name="BoxMesh" type="MeshInstance" parent="."] transform = Transform( 0.1, 0, 0, 0, 0.2, 0, 0, 0, 0.05, 0, 0, 0 ) mesh = SubResource( 1 ) material/0 = null [node name="LeverMesh" type="MeshInstance" parent="."] transform = Transform( 0.025, 0, 0, 0, 0.141421, -0.0176777, 0, 0.141421, 0.0176777, 0, 0.15, 0.17 ) mesh = SubResource( 2 ) material/0 = null [node name="Outline" type="MeshInstance" parent="LeverMesh"] transform = Transform( 1.05, 0, 0, 0, 0.95, 0, 0, 0, 1.05, 0, 0, 0 ) visible = false mesh = SubResource( 3 ) material/0 = ExtResource( 2 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 0.1, 0, 0, 0, 0.25, 0, 0, 0, 0.2, 0, 0.05, 0.15 ) shape = SubResource( 4 )