[gd_scene load_steps=3 format=2] [ext_resource path="res://Characters/Util/PathNavigatorForKinematicBody.gd" type="Script" id=1] [sub_resource type="Curve3D" id=4] _data = { "points": PoolVector3Array( 0, 0, 0, 0, 0, 0, -7.92509, 2.86102e-05, -6.86376, 0, 0, 0, 0, 0, 0, 0.703341, 0.398803, 1.99739, 0, 0, 0, 0, 0, 0, 9.39952, 0.263628, 7.15156, 0, 0, 0, 0, 0, 0, -4.38803, 1.73835, 6.52798 ), "tilts": PoolRealArray( 0, 0, 0, 0 ) } [node name="PathNavigatorForKinematicBody" type="Path"] curve = SubResource( 4 ) script = ExtResource( 1 ) navigation_nodepath = NodePath("..") body_nodepath = NodePath("../KinematicBody")