[gd_scene load_steps=7 format=2] [ext_resource path="res://Resources/Textures/smoke.png" type="Texture" id=1] [sub_resource type="SpatialMaterial" id=1] flags_transparent = true flags_unshaded = true vertex_color_use_as_albedo = true params_blend_mode = 1 params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false albedo_texture = ExtResource( 1 ) [sub_resource type="Curve" id=2] _data = [ Vector2( 0, 0.2745 ), 0.0, 0.0, 0, 0, Vector2( 0.487893, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.0897 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=3] curve = SubResource( 2 ) [sub_resource type="ParticlesMaterial" id=4] emission_shape = 1 emission_sphere_radius = 0.04 spread = 0.0 gravity = Vector3( 0, 5, 0 ) angular_velocity = 40.0 angular_velocity_random = 1.0 linear_accel = -3.0 scale = 0.1 scale_random = 0.01 scale_curve = SubResource( 3 ) [sub_resource type="QuadMesh" id=5] [node name="Smoke" type="Spatial"] [node name="White" type="Particles" parent="."] layers = 3 material_override = SubResource( 1 ) amount = 5 lifetime = 2.0 speed_scale = 0.5 process_material = SubResource( 4 ) draw_pass_1 = SubResource( 5 )