extends Node onready var inactive_music = get_node("InactiveMusic") onready var active_music = get_node("ActiveMusic") export(NodePath) var path_to_pipegame var pipegame # Called when the node enters the scene tree for the first time. func _ready() -> void: inactive_music.play() pipegame = get_node(path_to_pipegame) pipegame.get_node("Lever").connect("start_machine", self, "activate_active_music") func activate_active_music(): active_music.play(inactive_music.get_playback_position()) inactive_music.stop()