[gd_scene load_steps=3 format=2] [sub_resource type="CubeMesh" id=1] size = Vector3( 26, 12, 14 ) [sub_resource type="SpatialMaterial" id=2] albedo_color = Color( 1, 0.917647, 0.537255, 1 ) [node name="BuildingBlock" type="Spatial"] [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 0 ) mesh = SubResource( 1 ) material/0 = SubResource( 2 )