[gd_resource type="AudioBusLayout" load_steps=2 format=2] [sub_resource type="AudioEffectPitchShift" id=1] resource_name = "PitchShift" [resource] bus/0/effect/0/effect = SubResource( 1 ) bus/0/effect/0/enabled = true bus/1/name = "Masked" bus/1/solo = false bus/1/mute = false bus/1/bypass_fx = false bus/1/volume_db = 0.0 bus/1/send = "Master" bus/2/name = "True" bus/2/solo = false bus/2/mute = false bus/2/bypass_fx = false bus/2/volume_db = 0.0 bus/2/send = "Master"