extends Node const _max: int = 1440 # 24 hour + 60 mins const WORK_TIME = _max * 0.3 const SLEEP_TIME = _max * 0.6 var _time: float setget _set_time, get_time var increase_per_second: float = 5.0 signal respawn func _set_time (new_time: float): _time = new_time func get_time () -> float: return _time func get_max () -> int: return _max func _process (delta: float) -> void: # continually increases daytime _set_time(_time + increase_per_second * delta) if _time >= _max: _time = 0 emit_signal("respawn")