extends StaticBody # export variables export(NodePath) var outline_path export(int) var card_lvl # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func do_interact(var player): if card_lvl > player.keycard_lvl: player.keycard_lvl = card_lvl queue_free() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass