extends Node # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): # Taking a pill if Input.is_action_just_pressed("take_pill"): Pills.take_pill() Logger.info("Player took a pill; new level: %s" % [Pills.get_round_level()])