extends StaticBody #export variables export(bool) var is_on = false export(bool) var is_color_input = false export(bool) var is_machine_start = false onready var lever_mesh = get_node("LeverMesh") onready var outline = get_node("LeverMesh/Outline") as MeshInstance var blocked = false # signals signal flow_changed signal start_machine func do_interact(var player): if not blocked: flick() if is_color_input: emit_signal("flow_changed") if is_machine_start: emit_signal("start_machine") func flick(): set_scale(Vector3(scale.x, -scale.y, scale.z)) is_on = !is_on