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16, 0, 37, 0, 18, 0, 19, 0, 38, 0, 39, 0, 41, 0, 40, 0, 41, 0, 43, 0, 42, 0, 44, 0, 23, 0, 21, 0 ), "blend_shape_data": [ ], "format": 97559, "index_count": 60, "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 45 } [sub_resource type="ConcavePolygonShape" id=3] data = PoolVector3Array( 0, 1, -1, 0, -1, -1, 0.866, -1, -0.5, 0.866, 1, -0.5, 0.866, -1, -0.5, 0.866, -1, 0.5, 0.866, 1, 0.5, 0.866, -1, 0.5, 0, -1, 1, 0, 1, 1, 0, -1, 1, -0.866, -1, 0.5, 0, 1, -1, 0.866, 1, 0.5, -0.866, 1, 0.5, -0.866, 1, 0.5, -0.866, -1, 0.5, -0.866, -1, -0.5, -0.866, 1, -0.5, -0.866, -1, -0.5, 0, -1, -1, -0.866, -1, 0.5, 0.866, -1, -0.5, -0.866, -1, -0.5, 0, 1, -1, 0.866, -1, -0.5, 0.866, 1, -0.5, 0.866, 1, -0.5, 0.866, -1, 0.5, 0.866, 1, 0.5, 0.866, 1, 0.5, 0, -1, 1, 0, 1, 1, 0, 1, 1, -0.866, -1, 0.5, -0.866, 1, 0.5, 0.866, 1, 0.5, 0, 1, -1, 0.866, 1, -0.5, 0, 1, -1, -0.866, 1, 0.5, -0.866, 1, -0.5, -0.866, 1, 0.5, 0.866, 1, 0.5, 0, 1, 1, -0.866, 1, 0.5, -0.866, -1, -0.5, -0.866, 1, -0.5, -0.866, 1, -0.5, 0, -1, -1, 0, 1, -1, -0.866, -1, -0.5, 0.866, -1, -0.5, 0, -1, -1, 0.866, -1, -0.5, 0, -1, 1, 0.866, -1, 0.5, 0, -1, 1, 0.866, -1, -0.5, -0.866, -1, 0.5 ) [sub_resource type="SphereShape" id=4] radius = 12.1331 [node name="Tunnel" type="Spatial"] [node name="Cylinder" type="MeshInstance" parent="."] transform = Transform( -0.95051, 99.5472, 0, -9.95472, -9.5051, 0, 0, 0, 10, 0, 9, 0 ) layers = 3 material_override = SubResource( 2 ) mesh = SubResource( 1 ) material/0 = null [node name="StaticBody" type="StaticBody" parent="Cylinder"] collision_layer = 3 collision_mask = 3 [node name="CollisionShape" type="CollisionShape" parent="Cylinder/StaticBody"] shape = SubResource( 3 ) [node name="OmniLight" type="OmniLight" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 92, 0, 0 ) layers = 2 light_color = Color( 1, 0.501961, 0.898039, 1 ) omni_range = 343.436 [node name="OmniLight2" type="OmniLight" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -94, 18, 0 ) light_color = Color( 0.501961, 0.894118, 1, 1 ) omni_range = 343.436 [node name="Player" parent="." instance=ExtResource( 1 )] transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -81, 17, 0 ) IsOutside = false IsInLabyrinth = true [node name="LabyrinthPort" type="Area" parent="." groups=[ "LabyrinthEntry", ]] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 93, 0, 0 ) [node name="CollisionShape" type="CollisionShape" parent="LabyrinthPort"] shape = SubResource( 4 ) [node name="HousePort" type="Area" parent="." groups=[ "OutsideEntry", ]] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -101, 18, 0 ) [node name="CollisionShape" type="CollisionShape" parent="HousePort"] shape = SubResource( 4 )