[gd_scene load_steps=11 format=2] [ext_resource path="res://Level/Buildings/DoubleDoorWall.tscn" type="PackedScene" id=1] [ext_resource path="res://Level/Buildings/DoorWall.tscn" type="PackedScene" id=2] [ext_resource path="res://Level/Interactables/FactoryMachines/FactoryGameplay.tscn" type="PackedScene" id=3] [ext_resource path="res://Level/Decoration/Statue.tscn" type="PackedScene" id=4] [ext_resource path="res://Characters/Player/Player.tscn" type="PackedScene" id=5] [sub_resource type="BoxShape" id=1] [sub_resource type="BoxShape" id=2] [sub_resource type="CubeMesh" id=3] [sub_resource type="CubeMesh" id=4] [sub_resource type="BoxShape" id=5] [node name="InFactory" type="Spatial"] [node name="Architecture" type="Spatial" parent="."] [node name="OutsideEntry" type="Area" parent="Architecture" groups=[ "OutsideEntry", ]] [node name="CollisionShape" type="CollisionShape" parent="Architecture/OutsideEntry"] transform = Transform( 6.4742, 0, 0, 0, 1, 0, 0, 0, 4.02915, -24.461, 0, 2.21844 ) shape = SubResource( 1 ) [node name="Floor" type="StaticBody" parent="Architecture"] transform = Transform( 100, 0, 0, 0, 1, 0, 0, 0, 100, 0, -1, 0 ) collision_layer = 3 [node name="CollisionShape" type="CollisionShape" parent="Architecture/Floor"] shape = SubResource( 2 ) [node name="MeshInstance" type="MeshInstance" parent="Architecture/Floor"] layers = 3 mesh = SubResource( 3 ) material/0 = null [node name="EntryHall" type="Spatial" parent="Architecture"] editor/display_folded = true [node name="DoubleDoorWall" parent="Architecture/EntryHall" instance=ExtResource( 1 )] transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 0, 1.8 ) [node name="DoorWall" parent="Architecture/EntryHall" instance=ExtResource( 2 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 2 ) visible = false [node name="SideWall1" type="StaticBody" parent="Architecture/EntryHall"] editor/display_folded = true transform = Transform( 0.2, 0, 0, 0, 2.5, 0, 0, 0, 10, 4, 2.5, -8 ) collision_layer = 3 [node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/SideWall1"] layers = 3 mesh = SubResource( 4 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/SideWall1"] shape = SubResource( 5 ) [node name="SideWall2" type="StaticBody" parent="Architecture/EntryHall"] editor/display_folded = true transform = Transform( 0.2, 0, 0, 0, 2.5, 0, 0, 0, 10, -4, 2.5, -8 ) collision_layer = 3 [node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/SideWall2"] layers = 3 mesh = SubResource( 4 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/SideWall2"] shape = SubResource( 5 ) [node name="Ceiling" type="StaticBody" parent="Architecture/EntryHall"] editor/display_folded = true transform = Transform( 4.2, 0, 0, 0, 0.2, 0, 0, 0, 10, 0, 5.2, -8 ) collision_layer = 3 [node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/Ceiling"] layers = 3 mesh = SubResource( 4 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/Ceiling"] shape = SubResource( 5 ) [node name="DoubleDoorWall2" parent="Architecture/EntryHall" instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -17.8 ) [node name="FactoryRoomWalls" type="Spatial" parent="Architecture"] [node name="SideWall" type="StaticBody" parent="Architecture/FactoryRoomWalls"] transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 0.2, 8, 4, -17.8 ) collision_layer = 3 [node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/SideWall"] layers = 3 mesh = SubResource( 4 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/SideWall"] shape = SubResource( 5 ) [node name="SideWall2" type="StaticBody" parent="Architecture/FactoryRoomWalls"] editor/display_folded = true transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 0.2, -8, 4, -17.8 ) collision_layer = 3 [node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/SideWall2"] layers = 3 mesh = SubResource( 4 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/SideWall2"] shape = SubResource( 5 ) [node name="SideWall3" type="StaticBody" parent="Architecture/FactoryRoomWalls"] editor/display_folded = true transform = Transform( 4, 0, 0, 0, 1.5, 0, 0, 0, 0.2, 0, 6.5, -17.8 ) collision_layer = 3 [node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/SideWall3"] layers = 3 mesh = SubResource( 4 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/SideWall3"] shape = SubResource( 5 ) [node name="SideWall4" type="StaticBody" parent="Architecture/FactoryRoomWalls"] editor/display_folded = true transform = Transform( 0.2, 0, 0, 0, 4, 0, 0, 0, 8.2, 11.8, 4, -25.8 ) collision_layer = 3 [node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/SideWall4"] layers = 3 mesh = SubResource( 4 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/SideWall4"] shape = SubResource( 5 ) [node name="SideWall5" type="StaticBody" parent="Architecture/FactoryRoomWalls"] editor/display_folded = true transform = Transform( 0.2, 0, 0, 0, 4, 0, 0, 0, 8.2, -11.8, 4, -25.8 ) collision_layer = 3 [node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/SideWall5"] layers = 3 mesh = SubResource( 4 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/SideWall5"] shape = SubResource( 5 ) [node name="BackWall" type="StaticBody" parent="Architecture/FactoryRoomWalls"] transform = Transform( 12, 0, 0, 0, 4, 0, 0, 0, 0.2, 0, 4, -33.8 ) collision_layer = 3 [node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/BackWall"] layers = 3 mesh = SubResource( 4 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/BackWall"] shape = SubResource( 5 ) [node name="Ceiling" type="StaticBody" parent="Architecture/FactoryRoomWalls"] editor/display_folded = true transform = Transform( 12, 0, 0, 0, 0.2, 0, 0, 0, 8.2, 0, 8.2, -25.8 ) collision_layer = 3 [node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/Ceiling"] layers = 3 mesh = SubResource( 4 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/Ceiling"] shape = SubResource( 5 ) [node name="FactoryRoomInterior" type="Spatial" parent="Architecture"] [node name="PipeGame" parent="Architecture/FactoryRoomInterior" instance=ExtResource( 3 )] transform = Transform( 1, 0, 0, 0, -4.37114e-008, -1, 0, 1, -4.37114e-008, 0, 2, -34.4 ) [node name="StatueBlock" type="StaticBody" parent="Architecture/FactoryRoomInterior"] editor/display_folded = true transform = Transform( 1.2, 0, 0, 0, 0.25, 0, 0, 0, 1.5, 9.5, 0.25, -25.8 ) collision_layer = 3 [node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomInterior/StatueBlock"] layers = 3 mesh = SubResource( 4 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomInterior/StatueBlock"] shape = SubResource( 5 ) [node name="Statue" parent="Architecture/FactoryRoomInterior" instance=ExtResource( 4 )] transform = Transform( -7.86805e-008, 0, -2.5, 0, 1.8, 0, 1.8, 0, -1.09278e-007, 9.5, 0.5, -25.8 ) [node name="Player" parent="." instance=ExtResource( 5 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0 ) IsOutside = false IsInFactory = true