[gd_scene load_steps=3 format=2] [ext_resource path="res://Characters/Player/Player.gd" type="Script" id=1] [sub_resource type="CylinderShape" id=1] [node name="Player" type="KinematicBody" groups=[ "Player", ]] collision_layer = 5 collision_mask = 5 script = ExtResource( 1 ) body_nodepath = NodePath("Body") lookingAt_nodepath = NodePath("Body/Camera/LookingAt") [node name="Body" type="Spatial" parent="."] [node name="Camera" type="Camera" parent="Body"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 ) current = true [node name="LookingAt" type="RayCast" parent="Body/Camera"] transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 0, 0 ) enabled = true cast_to = Vector3( 0, 0, 2 ) [node name="Collider" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 ) shape = SubResource( 1 )